|
Winds of Wrath Guild Charter
The Winds of Wrath is a guild of gamers focused on two aspects of
gameplay in World of Warcraft. These aspects are roleplaying and
casual PVE boss mob raiding. Most of the founding members have
backgrounds coming from Ultima Online and/or Everquest and are
looking to combine the best aspects of both prior games in World
of Warcraft. Winds of Wrath does not currently exist in any other
game at the current time though this might change if the right
game comes along.
With regards to roleplaying, please read our statement about
Roleplaying, as Winds of Wrath Sees It. We certainly do not expect
everyone in the game to conform to our idea of roleplay but we do
expect those who wish to be members of our guild to make good
effort to do so.
As for raiding, most of us are veteran raiders from Everquest and
greatly enjoy the challenges of assembling a team of friends and
attempting a difficult encounter against the "legendary" monsters
of the game world where we play.
World of Warcraft supports both of the
above purposes in excellent fashion.
The current structure of Winds of Wrath is relatively
simple. There will be a guildmaster (not elected), officers
(again, not elected), and members. There are no probationary
members in Winds of Wrath. We'll get to know you before we allow
you to wear our guild tag. This structure is subject to change if
need dictates but the philosophy of our founding members is to
keep things as simple as possible.
Officers have full authority to invite, expel, promote, and demote
members up to their own rank.
Currently the guild size is not fixed though generally we envision
a guild size (as measured in players, not characters) of not much
greater than the maximum raid size limit in World of Warcraft,
which is 40 persons. This leads to an expectation of approximately
50 players, depending on how many players are active raiders. The
number of characters is not limited at this time and you can have
as many alts guilded as you choose. There is no restriction on
having alts in other guilds at this time either though this may
change if problems arise. (Addendum: At
this time it is is likely that Winds of
Wrath will remain a smaller guild in the
neighborhood of 10-20 players since most
raid objectives can currently be done
with smaller raids and the larger raids
are doable with alliances of small
guilds. As always, this is subject to
change as needs dictate.)
As stated above, there are no probationary members of Winds of
Wrath. If our gaming focus is of interest to you, then you need to
get to know us. Leaving a message on our forums is a good start
and if the message is in-character, that's even
better. Interacting with us in-game, both in roleplay situations
and in other game situations (groups, PVP, raids, etc.) is another
excellent way.
Be advised that every member of Winds of Wrath will be expected to
post at least an introductory character story in our Bardic Hall
forum. You are not required to do more after that but doing so
certainly helps others to get to know both your character and
eventually the player behind the character.
Members are expected to abide by all the rules expressed by
Blizzard both in General for World of Warcraft and in particular
the additional rules for the roleplay servers. Beyond that, we
expect you to treat other members of the guild in a mature fashion
and with respect when interacting in any out-of-character manner.
In-character interactions may vary, of course, but when setting up
confrontational scenarios with another character (whether in Winds
of Wrath or not), it is considered good form to discuss the
scenario from an out-of-character perspective in order to ensure
there is agreement about the general direction of the
interaction. With spontaneous interactions this is not possible,
of course, but do try to remember to respect the player behind the
other character even if your character is in heated opposition to
theirs. Often a simple out-of-character tell to the player in
question clarifies things. While Sorronn may have had a huge
in-character argument with Telumehtar, a simple private tell such
as "Well played! Sorronn is going to be annoyed with Telumehtar
for a while now! Smile" can affirm to the other player that things
have remained in their proper context, which is between characters
and not between players of those characters.
Regarding context, it is vitally important for people to be able
to separate their in-character actions from their out-of-character
interactions with other members and other players not even in
Winds of Wrath. One of the most frequent sources of anger and
frustration is someone mistaking the words, opinions, and actions
of your character for the words, opinions, or actions of the
player behind the character. When in doubt assume that someone is
acting in-character and do not attribute things said to the player
behind the character. But if certain issues persist and appear to
be aimed beyond the character to the player, please speak with an
officer or the guildmaster to see about getting the situation
resolved.
Winds of Wrath does not plan on having a fixed raiding schedule,
although one may grow out of our playing patterns over time. For
instance, in Everquest we often raided together once a week on
Tuesday nights but that raid was never mandatory or fixed in the
schedule. It simply happened to be the best day for the majority
and raiding once a week was the what the majority felt comfortable
doing. Similarly, as we all reach the end game levels, our raid
schedule will be allowed to grow out of the time and playing
habits of our members.
As a member of Winds of Wrath, attending raids is always
optional. Given that part of the focus of our guild is towards
such raids, we would prefer that people applying for membership be
interested in that aspect of the game than not. However, be aware
that the rewards from raids (magical armor or swords, books,
spells, formulas, plans, patterns, gems, etc.) are the rightful
spoils of those who participated in the raid. If you don't
participate in raids at all, then you should not expect the
rewards from those raids. You might be gifted with such an item
but you shouldn't expect it. Most, if not all of those rewards
will be spread amongst the participants in a fair manner. There
will be a separate document fully detailing Winds of Wrath's
intentions with regards to raids from organization, to operation,
and including treasure found. Please see that document for more
details.
|